Narrator natural voices availability varies by market: See Appendix A: Supported languages and voices. US English only for live captions, and voice access. Requires Windows PC with microphone capability. Features and app availability may vary by region. ^ "Ironcast for PlayStation 4 reviews"."Ironcast: Turn-based Steampunk Mech Combat". "Ironcast brings steampunk mechs and lots of depth to the match-3 RPG genre". ^ "Ironcast Storms Nintendo Switch On 10th August".John Walker at Rock, Paper, Shotgun found it "much more tactically thoughtful than a match-3 RPG has been before", though found the game's presentation dull. Christian Donlan, reviewing the game at Eurogamer described it as "tense and personable and clever". The game received a positive critical reception on PC and Xbox One, with Metacritic scores of 75/100 and 78/100, respectively, and a mixed reception on PlayStation 4, with a Metacritic score of 70/100. The game was part funded through a Kickstarter crowdfunding campaign, raising £10,183 in October 2014. Ironcast was developed by Dreadbit, a studio founded by Daniel Leaver, formerly a senior designer at Media Molecule. The missions are conducted through a match-three system, with coloured tiles on the grid representing resources required for the Ironcast's operation. Players can choose from an assortment of missions, their successful completion will reward the player with repairs and upgrades to their Ironcast. The game is set in a steampunk 19th century, the player commands mecha robots (the eponymous Ironcasts) and must deploy them to repel a French invasion of Britain. The game was developed by Dreadbit and released for PC platforms in March 2015, PS4 and Xbox One in March 2016, and Nintendo Switch version in August 2017. The game features procedurally generated missions and permadeath, staples of the roguelike genre. Ironcast is a turn-based strategy video game with individual missions played through a match-three system. Match-three, roguelike, turn-based strategy
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